WeaknessesThere are prop breakages and organizational missteps: extra hints, magnets not working, mixed-up keys. The music is at times too loud and repetitive, and there are too few flashlights. The tie to the film’s plot is weak for some players, and the ending can feel rushed.
StrengthsThe atmosphere is dark and dense, Samara appears unexpectedly and keeps you on edge for the whole hour. The set with nods to the film and the well itself add extra punch. Organizers are often noted as friendly, and the actors are very convincing.
SecurityThe location has high thresholds, low ceilings, and a well — be careful, there have been real bruises and falls. Players ask for more flashlights and soft padding on dangerous spots; the briefing exists, but doesn’t always help on adrenaline.
Level of fearGenuinely scary; the sensitive leave or opt out of the actor; kids 12–14 are better with adults and no contact. Experienced horror players more often call the level moderate, but jump-scares will hit everyone.
Actors' gamePerformances vary, but on most shifts they’re strong and in character; many remember names and thank them. No contact, emphasis on suddenness; occasionally they’re criticized for infrequent appearances or slipping out of character.
Quality of riddlesTasks are mostly clear and about matching, but darkness, glare, and dim light get in the way, and one or two puzzles feel illogical. Lots of searching, codes, cassette order — under fear it all feels harder. Sometimes hints are given unprompted, which kills the thrill.
PlotThe story about the cursed tape and trying to survive comes through, but the film nods feel uneven. For some groups the plot doesn’t fully land and the finale comes abruptly.
Difficulty levelMedium level: just right for newcomers and teens, veterans may find it too simple or short. Difficulty rises due to the darkness and actor pressure; without hints you can stall.
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