WeaknessesExperienced quest fans find too few puzzles and not enough dramaturgy in the actor encounters. Large groups feel cramped and the scare factor drops. Complaints appear about waiting, refusal to take photos, occasional misfiring mechanisms, and cleanliness.
StrengthsStrong production design, sound and lighting, lots of rooms and unconventional transitions — immersion at a cinematic level. The actor work is usually praised for timing and unexpected entrances.
SecurityNo contact; rules are explained in advance, and radio contact with the admin is available. Lots of darkness and narrow passages; better wear comfortable clothes. There are mentions of minor scratches — be careful.
Level of fearGenuinely scary: shrieks, freezing in corners, and turning off the actor after the first room are common. Teens will enjoy the non-contact format, but the faint-hearted and claustrophobes may find it hard.
Actors' gameActors are generally on point: the nun costume, unexpected entry points, and well-placed pauses. Non-contact format; guests sometimes ask for more frequent appearances, and photos after aren’t always possible.
Quality of riddlesPuzzles are simple and clear, more like a “breather” between jump-scares; hints over the radio come quickly. Occasionally mechanisms work on the second try, and the darkness makes thinking harder.
PlotYou investigate events in the monastery and face a demon-nun. The story supports the atmosphere and guides you through the locations without movie spoilers.
Difficulty levelDifficulty leans toward easy-medium: perfect for newcomers, veterans may want more tasks. Best in groups of three to four; above five it gets cramped and less scary.
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