WeaknessesSometimes the actor is scarce or the costume looks a bit plain, which lowers the intensity. Mechanisms can fail, hints come unprompted, and items get forgotten. There are complaints about a rude administrator and that “Hannibal” is basically a generic maniac room without the canon.
StrengthsStrong acting and a contact level tailored to the team. Set, sound, and lighting build an honest horror vibe; there are many locations, including mazes. Briefing is clear, hints are to the point.
SecurityBefore the start they explain the rules and agree on the contact level; it’s important to share contraindications in advance. In narrow passages, chains, and near real tool props, keep your distance and stay attentive.
Level of fearFear level ranges from moderate to strong, especially on medium and hard contact. Officially 18+, but reviews mention teens attending with adults; choose a comfortable contact level and mind possible triggers.
Actors' gameActors are often thanked for improvisation and engagement — the maniac doesn’t just jump out, he drives the game. Occasionally they note rare appearances on soft settings and a debatable persona.
Quality of riddlesPuzzles are generally logical and fair, more action-driven and about interacting with the set. Veterans may find them easy, while newcomers may find them unusual in places. There are sensor glitches and occasional misfires.
PlotA story about escaping a maniac’s lair, without a deep tie to Hannibal Lecter. The plot is simple, but the pace and interaction keep you on edge.
Difficulty levelMedium difficulty, friendly to newcomers and groups “for the emotions.” Hardened horror fans may find it short on challenge and darkness.
Reviews