WeaknessesIn places you can hear the neighboring quest, and sometimes they run in parallel—immersion suffers. Minor breakdowns and pushy hints pop up, and some miss a more cohesive story. The possessed character doesn’t always align with the legend.
StrengthsStrong acting, many rooms, and a dense soundscape—plenty of emotions. Staff are mostly attentive and supportive. No touching, yet scary and dynamic.
SecurityClear briefing before start; the quest is no-contact and supervised. Sometimes it’s very dark and you can hear screams from the neighboring location, but overall it’s safe.
Level of fearScary from the first minutes, especially due to jump scares and sound, while remaining no-contact. Not recommended for children; officially 18+.
Actors' gameAlmost everyone praises the acting: they scare on time and without overdoing it; Anna and Victoria are mentioned separately. Rarely, one actor has to split between locations—the pacing dips.
Quality of riddlesPuzzles are moderately challenging and generally logical; sometimes radio help is needed. There are reports of broken mechanisms and items that seem to lead nowhere. Experienced teams finish faster than expected.
PlotYou investigate a family’s death and a girl’s disappearance, step by step unlocking rooms and uncovering the cause. The story is there, but not everyone finds it cohesive, and the "grandma" makeup sometimes clashes with the concept.
Difficulty levelMedium difficulty: newcomers feel comfortable with hints, veterans will breeze through. At some stages you can get stuck without guidance.
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