WeaknessesSometimes the actor appears rarely, and the quest feels short or cut off. There are broken props, sticky locks, weak audibility, and questionable organization before and after the game. Seasoned horror fans may want more difficulty and intensity unless on max contact or with extra actors.
StrengthsStrong acting and atmospheric sets deliver the right horror vibe. Contact is adjustable — softer for newcomers or harsher for adrenaline seekers. Puzzles are generally logical, the pace is lively, and time flies.
SecurityThis is a contact performance with darkness, tight passages, and running — it’s important to set boundaries in advance and choose your contact level. Occasional bruises and sticking mechanisms are reported, so listen to the briefing and speak up about discomfort; listed age is 18+.
Level of fearFormally 18+, but reviews regularly mention teens; better confirm with the venue and lower the contact. On high contact it’s genuinely scary; on minimal it’s more tense and loud than traumatizing.
Actors' gameActors are often praised for charisma, improv, and contact work; with two actors the dynamics are notably stronger. At the same time there are cast changes and complaints about rare appearances, uneven contact, and occasional organizational slips.
Quality of riddlesPuzzles are mostly simple and fair, the logic is readable, but fear stalls progress in the first room and on the handcuffs. There are interesting mechanics and lighting beats, yet cases of non-working locks and “tired” props occur. Hints are given readily, sometimes unlimited.
PlotGenre classic: you’re in a maniac’s lair and have an hour to escape before he returns. The opening may split the team and, per reviews, some versions allow different endings.
Difficulty levelSkews toward easy–medium: comfortable for newcomers, experienced players may finish quickly. Best with two to four people; larger groups dilute the fear and slow the pace.
Reviews