WeaknessesElectronics and lighting sometimes glitch, and there are occasional “returns” to stretch time. You have to crawl in outdoor shoes — there are complaints about dirt; some areas are cramped and you can bruise yourself. Some miss more puzzles and rooms, and the sets are slightly worn.
StrengthsStrong acting with flexible contact and solid immersion. Atmospheric rooms, music, and a well-paced movement flow deliver vivid emotions. Staff are mostly attentive and give timely hints.
SecurityLots of movement, running and crawling — be careful in lockers and narrow spots, there have been bruises. There are remarks about floor cleanliness and no change of shoes; ask for boot covers and follow the briefing.
Level of fearVery scary, sometimes contact; not suited for the sensitive or for children. Officially 18+, but contact can be softened on request.
Actors' gameAndrey, Kirill, Anna, Maksim, and Fedor get shout-outs — they scare smart, respect boundaries, and can go no-contact. One review criticized a character’s portrayal, but overall the performance keeps the tension.
Quality of riddlesFew puzzles, difficulty ranges from basic to medium; newcomers often need hints. Veterans may find them few, but the logic is generally clear. There were complaints about unobvious items and a “missing” key episode.
PlotThe plot about Doctor Mortis and missing townsfolk is read through the locations and interactions with the “patients.” Some wanted a more cohesive antagonist, but the throughline is clear without spoilers.
Difficulty levelMedium difficulty: good for newcomers with hints, horror veterans may find it light. Best to go two or three so there’s enough space and tasks for everyone.
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