WeaknessesMusic sometimes drowns out the hints; the ending feels abrupt to some. There are occasional illogical or broken tasks and minor prop issues. Service niceties like photos and coat check also falter at times.
StrengthsPowerful ambience and smart use of light and sound keep you on edge throughout. Lots of warm feedback about the actors and admins, and the team vibe after the quest — fire.
SecurityOverall okay, but there were complaints about a loose plank and an injury, holes in the wall and tight crawlspaces; people ask to secure props better and be gentler with the “vehicle.” They also noted very loud audio and questionable staff readiness for first aid.
Level of fearIt’s scary, but you can dial it down or opt out of the actor entirely — kids and newbies often do. For hardened horror fans it’s more eerie and tense than paralyzingly terrifying.
Actors' gameActing is often called strong; Yaroslava, Anastasia, Ekaterina, Victoria, and Tatyana get shout-outs. Interaction is mostly without tactile contact; people sometimes ask for more frequent and punchier appearances.
Quality of riddlesThere aren’t many puzzles; they vary in difficulty and feel tougher in the first half, especially in total darkness. Hints help, but comms can be hard to make out due to loud music. Occasionally you run into rough edges or items with no role, which is confusing.
PlotYou enter a house where, per the legend, a girl’s ghost roams, and try to put an end to it within an hour. The story reads through the locations, but the ending feels cut off to some.
Difficulty levelGreat for newbies and teens, though parts are tough in the dark without hints. Veterans may clear it quickly and want more logic and hardcore.
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