WeaknessesSometimes there are few rooms and it feels cramped; in places it’s dark, and music that’s too loud interferes with hints. Prop breakages and mechanism glitches occur, and sometimes hints are given without being asked. Fans of “Saw” may miss signature traps and tighter plot cohesion.
StrengthsStrong acting and live interaction are the main feature. The atmosphere and sound build tension well, staff are tactful and help via the radio. Splitting the team and the pace add drive.
SecurityBefore the start they explain the rules and choose the degree of contact; an administrator stays on the radio. There have been complaints about stuffiness, minor scratches, and worn props—state your contact level and ask to lower the music if needed.
Level of fearIt’s scary, especially at the start and with medium/hard contact; on the light level it suits teens and newcomers. Hard is really harsh, bruises are possible—assess your limits realistically.
Actors' gameThere are many actors and they’re often thanked by name; they play convincingly and variably, from no‑contact fear to hard format. Sometimes people note an actor joked or strayed from the film’s canon.
Quality of riddlesPuzzles are generally logical and embedded in the story, but the level varies from simple to “poke around in the dark.” The second room can be tough due to darkness and loud sound; occasional mechanisms jam. For some teams the finale ended up rushed because of tech.
PlotThe plot revolves around the idea of “valuing life” and escaping a maniac’s lair, with team splits and trials. Some guests lacked a direct link to the film, but the survival atmosphere works.
Difficulty levelMedium difficulty: newcomers will like it, veterans will finish faster and may get stuck not on tasks but on darkness and noise. In a large group it can feel cramped; 3–4 people is optimal.
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