WeaknessesToo dark, often a single flashlight and it can glitch. Lots of codes and locks; in places hints are too direct; occasional malfunctions of radios or players. Some felt the plot logic and the actor’s frequency of appearances were lacking.
StrengthsGreat acting with a scary voice and well‑timed jokes, dense sound and atmosphere. Unusual transitions and 'transport' deliver vivid emotions. The team flexibly adjusts the contact level and actively supports.
SecurityThere’s a briefing and a choice of contact level; overall it’s safe. But due to darkness, narrow passages, steps, and 'transport' it’s best to move carefully; lighting sometimes has issues.
Level of fearVery scary: newcomers often remove the actor in the first minutes. Age 13–14+; contact levels are adjustable, but with an actor it’s full‑on horror.
Actors' gameLots of praise for Arseny, Alexander, Grisha, Mikhail, Nikita, Egor, and others: they scare with voice and suddenness, sometimes make you laugh. Interaction intensity depends on the contact level; on medium the actor may come out less often, sometimes they play as a duo.
Quality of riddlesFeels medium, but fear really hampers thinking; the starting task is often the hardest. Codes and locks prevail, overall logical; they help over the radio. Sometimes hints come too early, and certain props act up.
PlotThe maniac legend is simple and effective, emphasizing flight and rescue. A direct connection to the film isn’t always there: the mask and details may differ.
Difficulty levelDifficulty is rather medium, but fear makes it feel higher, especially at the start. Those who don’t like codes and logic may struggle without hints; experienced players may find it a bit samey.
Reviews