WeaknessesSometimes the music is too loud and the actor appears rarely, which undercuts the intensity. Technical hiccups with locks and props pop up, and there can be an excess of “keys and codes.” Some reviews note a mismatch with the stated contact level and occasional gripes about cleanliness/organization.
StrengthsStrong atmosphere and lots of rooms, immersion from the first minutes. Actors engage and vary the contact; staff gently shepherds the game and helps when the team stalls.
SecurityBriefing is thorough, contact is agreed on before start, and actors usually don’t overdo it. Some reviews cite sound volume, darkness, and occasional tech hiccups—so pick a comfortable mode.
Level of fearFear ranges from a nerve-tingle on minimal contact to very harsh scenes on hard. Teens handle it and are thrilled, but the most impressionable should pick an easy mode or no actor for a first visit.
Actors' gameActor work is the main driver: Alexandras, Arsenii, Mikhails, Grishas, Kirills, etc., often get special thanks. There can be player abductions, “returns” to rooms, and improvisation; occasionally people note the actor broke character or was a “rare guest.”
Quality of riddlesPuzzles are usually moderately challenging and logical, with nice touches like computer tasks and light backtracking. Some guests, however, feel there are too many combo locks and keys, and tech can be temperamental. Hints are on point and keep you from getting stuck.
PlotYou’re in the lair of a maniac “collector” and must escape before he returns. Expect separation, sudden encounters, and the sense that someone’s nearby even in total darkness.
Difficulty levelDifficulty is mid-level: newcomers sometimes need more hints, while seasoned quest fans may find the puzzles a bit few. If you’re going for the puzzles, choose a no-hard-contact mode—easier to concentrate.
Reviews