WeaknessesTechnical hiccups and “tired” props break the pace; sometimes mechanisms don’t trigger. The story intro and music feel weak to many, and the ending doesn’t always hit a climax. The entrance can be hard to find, and hints are sometimes given too insistently; rarely — confusion with payment.
StrengthsThe bank setting and the big safe work on emotions; many note the feeling of a real heist. Puzzles are mostly logical and clear, suitable for different ages. Staff often step in and create a friendly atmosphere.
SecurityOverall safe, standard briefing, staff is reachable. Occasionally broken props and organizational hiccups occur, so it’s better to arrive a bit early and clarify payment terms.
Level of fearNot scary, no horror component. Kids are comfortable from about 10; younger ones will struggle without adults.
Actors' gameThere are usually no actors in the script; interaction goes through the operator or administrator. Some guests praise caring hosts, sometimes noting intrusive hints or no greeting at the finish.
Quality of riddlesSearch-and-logic puzzles: keys, codes, UV clues, team actions, and a big final safe. In most cases the solutions are fair, but some tasks feel unclear due to malfunctions. Experienced teams may miss depth and pace.
PlotStraightforward: break into the bank, reach the vault, and get the money in an hour. The story could be presented brighter; the finale lands for some, for others it leaves a sense of incompleteness.
Difficulty levelDifficulty is closer to medium; comfortable for newcomers and families. Experienced players will find parts easy; optimal team size is 2–4 people.
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