WeaknessesVery dark in places, hard without a flashlight, especially in the "candle" zone. Stiff mechanisms and signs of wear pop up, plus rare premature hints from the operator. Some missed "magic" like robes and wands, and ask for a larger sign at the entrance.
StrengthsThe set and music carry you into Harry Potter's world, there are many rooms and the transitions delight. Staff are responsive and help on time. Suitable for a first trial game and family outings.
SecurityBecause of the darkness it's convenient to bring a phone with a flashlight, and with tight doors it's better to call an administrator. Overall everything works, but there were isolated technical glitches like the walkie-talkie at the start of the game.
Level of fearNot scary. Great for kids; many 7–12 years old finish with delight.
Actors' gameNo actors, interaction goes through the operator. Overall hints are careful and to the point, but sometimes they step in earlier than you'd like.
Quality of riddlesPuzzles are mostly logical and varied, with nice 'aha' moments. Darkness sometimes turns tasks into feeling around and adds difficulty; without a hint you can get stuck. There were contentious moments with reusing 'keys' and silly Latin words in a hint for a kids' audience.
PlotA linear chase for the Philosopher's Stone trying to outrun Quirrell; transitions between multiple rooms keep the pace. The story is close to the film, without unexpected twists.
Difficulty levelMedium difficulty: without hints it's tough, especially in dark zones. Experienced players may miss the 'wow'; newcomers and families are comfortable with operator support.
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