WeaknessesRare downsides — music too loud at the start, a weak flashlight, and in places a mismatch between the chosen ‘hard’ and the contact level. Some found it pricey and wanted more interaction with the actor or more puzzles.
StrengthsA powerhouse atmosphere and a neatly woven plot with a beginning and ending that come together into a cohesive story. Excellent acting and cool quest “tricks,” including videos and scenes that heighten the sense of presence.
SecurityBefore the start you get a clear briefing; you can choose the contact level and lower it during the game — staff respond quickly. If you follow the rules it’s safe, but better not to sprint headlong: reviews mention bruises among the especially frisky.
Level of fearTruly scary, especially on higher contact modes; many scream and ask to dial it down. For teenagers and the easily impressionable it’s better to set it to light, otherwise it’ll be too much.
Actors' gameThe actors often get called “Oscar” — they keep you on edge, improvise well, and adjust contact to the team. There are reviews where an actor broke character or appeared less often, but that’s more the exception.
Quality of riddlesThe puzzles are logical, with ’90s‑era items, and most of the time lead you fairly to solutions. With a cool head it’s medium difficulty, but fear makes it harder to focus, so it feels tougher. Experienced quest fans generally aren’t bored, though some players would like more tasks.
PlotYou investigate renewed killings and, through the atmosphere of the past, try to get to the killer’s identity. The story is stitched neatly and without extra fluff, with a strong setup and a clear resolution.
Difficulty levelPuzzle‑wise — medium difficulty: newcomers feel comfortable with hints, and experienced players don’t yawn under the pressure of the atmosphere. On higher fear modes it’s harder to think, so the game feels heavier.
Reviews