WeaknessesThere are notes on safety and service: unkempt equipment, loud music, extra charge for video, dust in places and sharp edges. Some miss crafty puzzles — more keys and running. Big teams can get crowded.
StrengthsAtmosphere like a good horror: sound, light, and set dressing deliver full immersion. The actors flex to the team and set the pace, the location is large and diverse. You can tune contact and fear level to your taste.
SecurityReviews vary: many feel okay, but there are cases of scrapes, falls, and complaints about gear and sharp edges; chainsaw exhaust was mentioned. Better to go in comfy clothes, agree in advance on contact level, stun gun, and contraindications, and listen closely to the briefing.
Level of fearVery scary, especially on hard modes with a stun gun and a chainsaw; the faint‑hearted should choose minimal contact. Teens and newcomers like the easier modes, but it will still be loud and nerve‑racking.
Actors' gameThe actors are the main driver: they appear suddenly, improvise, and can both scare and guide. If you opt in, they add physical contact and “pain”; at minimal contact they work delicately.
Quality of riddlesTasks are mostly logical and about searching; under pressure they feel harder. Puzzle fans may find them too few, but the link with the story and pacing feels fair. Hints are given on request and usually on time.
PlotA story about a mad doctor and experiments that make you mutate sets the goal — survive and get out. The plot pulls you through different zones, and events push you to solve on the run.
Difficulty levelPuzzle difficulty is medium; the main challenge is stress, speed, and coordination. Best to go three to five people: experienced puzzlers may find it easy, while newcomers struggle mostly due to fear and pace.
Reviews