WeaknessesSome mention chaos and too much action in the mid-game, and the second actor can feel less engaging. Big groups feel cramped and it’s harder to get involved. A few players wanted the actors to speak, but that’s part of the role.
StrengthsActing is on fire: the clown scares subtly and on cue, with interaction flexible to your fear level. The setting and sound create a cinematic feel; locations are well thought-out. Puzzles are varied and fair, and they atmospherically support the story.
SecurityBriefing is clear, with a handler on comms who guides correctly and can dial things down. Reviews say the quest is safe, and actor interaction adapts to the chosen fear level.
Level of fearVery scary, especially for those afraid of clowns and the dark. Better not for kids or the highly sensitive, but you can tune the contact and fear level, or opt out of an actor entirely.
Actors' gameActors are a strong suit: they sneak up quietly, keep the rhythm, interact with everyone, and nudge when needed. Extra actors amplify the pressure, but impressions say not always evenly.
Quality of riddlesPuzzles are logical and moderately crafty, sometimes making you think hard. In the dark and under screams they’re tougher, but there’s support over comms. There are mazes and attention tasks, with little backtracking.
PlotPlot follows the film: you’re in a maniac-clown’s lair where every step can be decisive. The story unfolds through locations and interaction; an extra actor can help reveal the thread.
Difficulty levelMedium difficulty: experienced players will feel comfortable, while newcomers may struggle at times due to tension and darkness. Best to go four or five so there’s enough space and tasks for everyone.
Reviews