WeaknessesSometimes puzzles feel choppy or illogical; occasional door jams. Not everyone buys the plot interpretation or film tie-in, and for some the actor appeared rarely. Full-contact mode had reports of painful moments.
StrengthsStrong atmosphere, well-thought-out sets and sound, tension ramps up. Actors engage and keep the pace, staff are attentive and help with hints. You can choose fear and contact level.
SecurityBriefing is detailed; you can set contact boundaries and choose the level. There were isolated incidents in a narrow tunnel and complaints of pain in full contact — move carefully and be upfront about your limits.
Level of fearScariness ranges from medium to high, with an option to tone it down. Not recommended for sensitive kids; teens may enjoy it in a light mode.
Actors' gameActing is the main driver: entrances are sudden, contact can be limited, and with two actors it’s noticeably more intense. Sometimes people complain an actor talks too much or drifts toward a “maniac” vibe.
Quality of riddlesMost found enough logic and variety, but in the dark and under pressure they feel tougher. There were cases of sluggish mechanics or doors opening “on their own,” but hints are clear and to the point. Those who like thinking under stress will enjoy it.
PlotThe story revolves around darkness and a vengeful spirit afraid of light, which meshes well with the quest mechanics. Some didn’t see a direct link to the film, but the internal arc holds attention.
Difficulty levelMedium difficulty: veterans will breeze through, newbies may struggle without hints. Fear and darkness add challenge even for escape-room regulars.
Reviews