WeaknessesSometimes puzzles don’t read right away; some teams rely on hints a lot. For big groups it’s better to book two actors, otherwise the dynamics dip. Tight corridors and high intensity may not suit the sensitive or claustrophobic.
StrengthsStrong actors with live interaction, great sound, lighting, and sets—immersion like in a movie. Adjustable fear levels and contact let you choose a comfortable intensity. Service and organization are noted as very high.
SecurityBefore the start you get a clear briefing and discuss fear levels and contact. On request they can dial down the intensity; the staff stay in touch and watch safety.
Level of fearThe quest is very scary: jump scares, oppressive music, and intense optional contact. Kids and the highly impressionable are better off not risking it; it’s comfortable from roughly age 15+.
Actors' gameActors are the main trump card: they improvise, draw you into dialogue, and hit perfect moments for frightening entrances. With two actors it gets noticeably tougher and more dynamic.
Quality of riddlesTasks are varied and generally fair, but thinking under fear is harder—hints help. There are nice callbacks to the film’s plot, and the logic holds. Fun for newcomers, not boring for veterans.
PlotYou go into the astral to retrieve a child’s soul and make it in 60 minutes. The story follows the spirit of the film without extra spoilers—there’s no time to dawdle.
Difficulty levelMedium difficulty: without rushing the tasks read fine, but emotions get in the way, so sometimes you stall. Fine for newbies with hints; more engaging for veterans with actors.
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