WeaknessesSometimes people complain about an actor or portrayal that didn’t fit the atmosphere, and about no photos after the game. Under stress some tasks feel muddled, and without hints teams get stuck. For experienced players the base level may not feel too difficult.
StrengthsMovie-like setting; powerful music and lighting quickly push you into survival mode. Actors work flexibly and with contact; scenes and out-of-nowhere appearances keep you on edge. Plenty of interactivity and nonstandard transitions across the location, with puzzles tied to the plot.
SecurityDetailed briefing before start; stable comms with the admin and hints on request. Contact levels are available, and the unusual transitions are safe if you follow the rules.
Level of fearTruly scary, especially with two or three actors and a high contact level. Teens 15–16 handle it and have a blast, but sensitive players and small children should choose a lower level or postpone.
Actors' gameThe actors are the main plus: from one to three, adjustable contact, interacting with the team and one-on-one. They sometimes guide you gently; rarely, people note a mismatch with the movie’s character.
Quality of riddlesPuzzles are varied, generally fair and logical, woven into the story. There are mechanisms and dexterity moments; no overload of ciphers. In panic, solutions come harder, but hints arrive promptly.
PlotPlot inspired by Scream: the killer is nearby, the clock is ticking, calls and chases raise the stakes. The story moves forward without filler and keeps tension to the finale.
Difficulty levelMedium difficulty: newcomers are comfortable with hints, experienced players should pick hard and add more actors. Fear amplifies perceived difficulty; with a cool head everything is solvable.
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