WeaknessesSometimes people complain about a loud, hard-to-understand intro. Harsh contact and pain in hard mode won’t suit everyone. With one actor there’s less emotion and pressure than with two.
StrengthsPowerful acting and an atmospheric abandoned-hospital setting pull you in instantly. Contact can be tuned to your preference, from light to hard. Puzzles are varied and fitting, supporting the plot.
SecurityBefore the start they explain everything and agree on the degree of contact. If you don’t like pain or rough physical contact, choose the light mode—it’s more comfortable.
Level of fearScary and at times harsh, especially on hard level; the sensitive should choose the light option. For kids and sensitive guests it’s a questionable pick—better clarify the format with the organizers.
Actors' gameThe actors are convincing, know how to apply pressure and involve you; contact ranges from firm to very rough. Often advised to take two actors for maximum immersion.
Quality of riddlesOn-theme puzzles of moderate difficulty; you’ll have to think at times. Game logic is clear, solutions are readable. Puzzles are organically tied to the space and story.
PlotYou investigate what happened in Dr. Alfred’s hospital, piecing the story together step by step. The plot unfolds as you progress and keeps the tension without spoilers.
Difficulty levelPuzzle-wise it’s medium: manageable for newcomers, with room for veterans to warm up. With two actors the pressure is higher and the run feels more intense.
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