WeaknessesSome miss logic and sequence, easy to drown in a chaos of finds. There are occasional breakages and stiff locks; some props are worn. Sometimes hints are given without enthusiasm, which dampens the mood.
StrengthsThe heist vibe pulls you in and keeps you on edge. Lots of tasks, enough for the whole team, and finishing on time is achievable. The host stays on the radio and bails you out when you get stuck.
SecurityNo direct safety complaints, but there are mentions of malfunctions and sticking mechanisms. Better not to use force—call the host right away if a lock jams.
Level of fearNot a scary room, no horror elements. OK for kids, but better with adults and with hints—the puzzles aren’t simple.
Actors' gameNo data on actors. Interaction is mainly through the host over the radio; they help well, but engagement varies by staffer.
Quality of riddlesPlenty of puzzles, some non-linear—great for veterans, but may confuse newcomers. Impressions vary: from 'interesting' to 'repetitive' and 'illogical.' Overall solvable; with hints, progress is noticeably smoother.
PlotThe story is a daring heist of the biggest casino, where someone else is already at work. You need to figure out whether they’re a threat and still get your job done in time.
Difficulty levelDifficulty above average. Newcomers and kids may find it hard, while experienced teams will enjoy the volume and pace, though the logic isn’t always crystal clear.
Reviews