WeaknessesIsolated complaints about a small-feel space and infrequent scares. There was confusion with technical exits and an age mark on one of the tasks. Some wanted more depth in the puzzles.
StrengthsStrong performances, great set and sound deliver full immersion. The tension builds smartly and not just through jump scares; there’s actual story development. Organization is on point: a welcoming admin, clear briefing, and careful handling of hints.
SecurityA briefing is held before the start; there are almost no safety concerns. Full contact is discussed in advance, fear level is adjustable; better to wear comfortable clothing.
Level of fearVery scary for most, especially on hard modes and with full contact. With kids and newcomers, it’s better to choose 12+/14+ and a soft scenario—it still works, just more gently.
Actors' gameThe actors are the main strength: vivid performances, engaging with everyone, and able to dose the contact. They split the team, pull out emotions, and also support you if it gets too scary.
Quality of riddlesThe puzzles are logical and woven into the plot; hints are delivered atmospherically and don’t break immersion. Difficulty skews medium; veterans should ask for a higher level. Searching doesn’t dominate; there are tasks that make you think.
PlotA story about visiting a fortune-teller and a ritual to summon a spirit unfolds consistently and without extra spoilers. The mystique escalates from room to room and leads logically to the finale.
Difficulty levelBeginners are comfortable on the base level—you’ll get help without overload. Experienced players should take hard or the super-performance; there’s noticeably more drive and contact.
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