WeaknessesSometimes it’s stuffy, so better not dress too warmly. A few mentions of illogical solutions and that mechanisms/magnets might not work the first time. There are rare comments about weak service and that some people weren’t scared.
StrengthsThe atmosphere is heavy and cinematic, at times genuinely breathtaking. The venue is huge, with varied rooms and staged scenes. The actors go all out and carry the emotions through the whole game.
SecurityThe venue is dark, there are thresholds—better not run and watch your step. People noted stuffiness in rooms; go by how you feel, it’s better to have water handy; the staff are attentive and ready to help.
Level of fearFear level ranges from noticeably tense to very frightening at 17+, you can ask to tone it down for younger teams. Teens 12–14 do go and cope, but impressions vary: some shriek, others stay calm.
Actors' gameActing is a strong suit: they work in contact with the group, not just screaming but holding the story and atmosphere. Many reviews note realism and engagement; people thank the staff separately.
Quality of riddlesThere are many puzzles, varied and mostly logical; sometimes you have to think hard. There are contentious solutions and rare technical hang-ups with magnets. Transitions between rooms are often unexpected and add thrill.
PlotA story about a motel with a string of deaths and a missing detective unfolds through scenes and discoveries. No spoilers: the thread carries through to the end and throws in a couple of striking twists.
Difficulty levelDifficulty is medium: newcomers may need hints, experienced players will have plenty to do. If you want emotional hardcore, choose a higher fear level.
Reviews