WeaknessesYou can sometimes hear the neighboring quest, and it’s cramped in places with fewer rooms than you expect. Technical glitches happen and the finale lacks a strong payoff. Some teams complain about overly direct hints from the operator.
StrengthsVaried tasks, from mechanics to logic, without an overload of combination locks. The atmosphere is consistent, transitions are interesting, the staff are polite and help on time. A good pick for first-timers and mixed-age teams.
SecurityBefore the start they explain the rules and ask about your scare boundaries. Monitoring occasionally dips and neighbor noise gets in the way, but there are no critical safety complaints.
Level of fearBy default it isn’t scary; kids and newcomers handle it calmly. With an actor and a "medium" scare level it gets punchier, but without going overboard.
Actors' gameSome guests note great actor work and the option to choose the scare level. Others say there’s no performance element or it’s weak — impressions depend on the session.
Quality of riddlesPuzzles are generally fair and logical, with many formats and nice mechanical touches. Sometimes there are too many combination locks and occasional failures to trigger. Hints can be too direct, making the game feel easier.
PlotThe plot is simple and clear: you’re in a killers' lair and must defuse the bomb and escape. Some find the ending rushed and lacking a strong final punch.
Difficulty levelDifficulty leans toward medium; just right for beginners and casual players. Experienced teams may find it easy; kids and teens may need adult help in places.
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