WeaknessesFor some teams, the finale feels abrupt. The lore and set sometimes don’t align; extraneous items appear that cause confusion.
StrengthsStrong 'dungeon' atmosphere and quality set design, everything works. Puzzles are varied and interesting, the host keeps the pace.
SecurityNo hazardous elements noted; everything is sturdy and functional. Briefing and supervision are provided; it’s safe inside despite the 'abandoned' vibe.
Level of fearModerately scary: tense presentation, blood in the decor, without extreme horror. Teens enjoy it, but the very sensitive may feel uncomfortable.
Actors' gameNo live actors, according to reviews. The host is attentive, gives clear hints, and stays in touch throughout the game.
Quality of riddlesThere are many tasks; they are logical and fair, sometimes requiring real thought. Newcomers feel comfortable with occasional hints, and experienced teams don’t get bored. Non-game items sometimes get in the way, but the main thread is clear.
PlotThe basic story about an experiment and the search for an antidote comes through; the timer adds pressure. Some miss a cohesive narrative and a striking final note.
Difficulty levelMedium difficulty: you’ll need to think, but it’s not overwhelming. Hints help newcomers; experienced teams finish on time.
Reviews