WeaknessesSometimes feels a bit short and you want it to last longer. Many found the puzzles easy. In dark sections you can bump into things, and crawling can dirty your clothes.
StrengthsStrong acting and savvy admin work, the atmosphere of fear holds without dips. Locations are richly themed, contact is flexible and tailored to the team. A good entry into the genre for newbies and a brisk thrill for adrenaline seekers.
SecurityThe briefing is clear; contact levels and rules are explained in advance. Some areas are dark and have crawl spaces—you can bump an elbow or get dirty, so attentiveness and comfortable clothing help.
Level of fearVery scary, lots of jump scares and, if desired, close interaction with the actor. Not for small children; teens and adults are more comfortable at a chosen contact level.
Actors' gameActors and actresses routinely get raves for voice, movement, and variable contact, and the administrators engage you right from the doorstep. After the game people often take photos and discuss moments; you can feel the care for guests.
Quality of riddlesThere are puzzles, mostly logical and accessible, without intricate trickery. Nerves make it hard to think fast, but teamwork and hints help. Some tasks involve the actor, which adds extra drive.
PlotA plot about a failed ritual and unleashed evil is delivered dynamically and without fluff. The story unfolds as you move through the rooms and leads to a striking finale without spoilers.
Difficulty levelPuzzle-wise it’s more easy-to-medium; newcomers feel comfortable, experienced players may miss challenge. Difficulty ramps via fear and contact level rather than crafty tasks.
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