WeaknessesThere are occasional booking hiccups and they don’t accept card payments, which is inconvenient. The described scare level sometimes doesn’t match the expectations of parents of 11–12-year-olds.
StrengthsAtmosphere and acting are the strong points: scary, immersive, and lively. The briefing is clear, the staff friendly and attentive.
SecurityBefore the start, they clearly explain the rules and behavior in the rooms; this is thanked separately. Physically safe, but emotionally it can be heavy—consider the team’s age and readiness.
Level of fearEven the kids’ version is noticeably creepy, with themes that can scare the impressionable. Before visiting, it’s better to clarify details and choose a suitable intensity level.
Actors' gameActors are praised by name: Roman, Egor, and Timur keep the tension tight and scare skillfully. Interaction is active and adds drive.
Quality of riddlesThere aren’t many reviews about puzzles. Judging by impressions, the tasks are clear and suit both newcomers and those who’ve done quests before; the focus here is more on atmosphere and actor interaction.
PlotA story about testing an urban legend and escaping a sinister stranger’s house. The plot unfolds along the way, without extra spoilers and with rising tension.
Difficulty levelDifficulty leans toward medium: beginners cope, experienced players aren’t bored. The main challenge is to keep a cool head and work as a team under pressure of fear.
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