WeaknessesPlenty of reviews mention injury risk, heat, swearing, and an overuse of stun guns. Few puzzles, and the plot gets lost for some guests. Occasionally there are complaints about service, worn protective gear, and not honoring contact preferences.
StrengthsStrong acting and an ability to adapt to the team. A large multi-level venue with the vibe of a 'maniac’s house.' Nonstop pace and full immersion, contact on request—from lite to hard.
SecurityRules are explained before the game, coveralls and knee pads are provided, and you can choose the contact level. But due to darkness, tight crawl spaces, ladders, and stun guns, bruises, scrapes, and overheating are possible—better wear comfortable clothing and state any contraindications in advance.
Level of fearVery scary, especially on hard: constant darkness, close contact, and claustrophobic crawl spaces. Not suitable for children or the sensitive; it’s more comfortable to choose lite/medium.
Actors' gameThe actors spark a storm of emotions: from dialogue and psychological pressure to hard action; many mention Timur, Roman, Asya, Nastya, and Nik(Kit). They sometimes cross the agreed contact line—this is a common complaint.
Quality of riddlesThere aren’t many puzzles and they’re simple, more about attention and cooperation. The main focus is stealth, improvisation, and survival rather than 'code locks.' Puzzle lovers may find the challenge lacking.
PlotThe legend about the 'masters of the house' who know your secrets sets the mood and drives you forward. Some teams lose the thread of the story along the way, but atmosphere and action carry the plot.
Difficulty levelNot intellectually hard, but physically tough: lots of running, crawling, and not getting lost in the dark. For newcomers—better lite/medium; for action seekers—hard will hit the spot.
Reviews