WeaknessesMechanisms sometimes act up, often at the finale — the impact suffers. Pros complain about the simplicity and small number of tasks. It can get cramped in shared corridors due to neighboring teams.
StrengthsCool space setting, thoughtful details, and pleasant sound design. Several rooms create a sense of moving through the mission. Staff are friendly, hints are given discreetly.
SecurityA briefing is provided, it’s safe inside. There may be crowding in narrow corridors and occasional tech hiccups — bring a bit of patience.
Level of fearNot scary, no horror elements. Suitable for children; even younger ones get involved.
Actors' gameNo live acting; interaction is mostly through an administrator/host. Hints on request and unobtrusive.
Quality of riddlesFair puzzles, mainly about logic and attention; few ciphers. A moderate amount — just right for newcomers, may feel easy to the seasoned. Sometimes there are codes that read ambiguously.
PlotYou are a team of pilots and engineers, infiltrating planet U8 to disable the shield and open the way for a strike on the 'Death Star'. The story unfolds through a sequence of rooms and tasks, with the feel of a mission aboard a ship.
Difficulty levelDifficulty is easy-medium, comfortable for families and a first experience. Experienced players will get through quickly; the optimal team is about four people.
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