WeaknessesSometimes mechanisms or hints glitch, with occasional illogical moments. Some areas are very dark and cramped; with 6–8 players, part of the team idles. There were cases of unposted photos and a dispute over a discount.
StrengthsBeautiful, cohesive location with music and details that quickly puts you aboard the Dutchman. Puzzles are clear, sequential, often about observation; you can finish almost without hints.
SecurityBriefing before the start, staff on the line. Downsides—dark sections and narrow rooms, so smaller teams are more comfortable; isolated complaints about wobbly equipment.
Level of fearThis is not a horror: no jump scares or actors, at most mild gloom and dimness. Suitable for children and families; younger ones should go with adults.
Actors' gameNo live actors; interaction goes through the game master over comms. Hosts are praised for tactful hints and friendliness, but sometimes there’s bustle during group changeovers.
Quality of riddlesTasks on logic, attention, and searching, with some reading and careful sequencing; non-linear segments appear. Overall fair, but advanced players will notice familiar mechanics. Rarely, non-working elements or questionable logic pop up.
PlotThe story rests on the Davy Jones legend: find the hidden heart and make it before dawn. The goal is clear and leads you through the locations without spoilers.
Difficulty levelModerate difficulty: fun for newcomers and families; for experienced players it’s quality classic without much novelty. Optimal at 2–4 players; with 7–8, part of the tasks will be solved without you.
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