WeaknessesSometimes there aren’t enough scares in the middle, and the puzzles feel monotonous and code-based. There can be radio delays, muddled endings, and questionable quality of the paid video. Rare complaints about pushing extra actors and excessive harshness.
StrengthsStrong acting and improvisation, noticeable immersion through light, sound, and decor. Flexible contact levels, respectful boundaries, and attentive care for the team. Good work with newcomers and individual requests.
SecurityBefore the start there’s a clear briefing and a choice of contact level; stun devices and pain are used only with consent, actors properly lower the intensity and can escort a participant out. Bruises and darkness with obstacles are possible - mind your head and footing.
Level of fearScary even on the light level; the opening shocks many and triggers screams. Hard 18+ with pain and stun devices - for the prepared; the sensitive and children should stick to light/medium.
Actors' gameActors are praised across the board: Anton, Vladislav, Roman, Asya, Egor, Nikolai, Artyom, and others carry the atmosphere and guide the team flexibly. Contact is usually sufficient, but large groups often take an extra actor for more even attention.
Quality of riddlesPuzzles are generally clear and logical, but under pressure people freeze - the radio helps, though answers don’t always arrive right away. Lots of codes and searching, some technical bits, and a small maze at the end. Experienced players may miss depth and variety.
PlotYou’re bound, the clock is ticking down to the start of the Purge Night, and the guards aren’t happy about your escape. The story is delivered through actions and contact, without extra spoilers; the finale is sometimes felt as muddled.
Difficulty levelPuzzle-wise it’s closer to easy/medium; great for newcomers, puzzle veterans may find it on the simple side. The intensity of sensations is regulated by the contact level: hard ramps it up a lot.
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