WeaknessesThere are few puzzles and they’re simple; fans of brain-teasers may miss depth. A couple of times people noted it felt short or wanted more fear without maximum contact. There’s a complaint about overly rough contact and bruises — it’s important to choose your level realistically.
StrengthsThe actors never break character, subtly adapt to players, and create real drama. The atmosphere is strong: lighting, sound, and dynamic movement through the spaces hook you. Immersion starts right at the entrance and never sags.
SecurityRules and contact levels are explained in-game, and they ask you to confirm consent — listen and choose realistically. Expect running, crawling, and tight spaces; at high contact you may get tangible interactions, so wear comfortable clothing.
Level of fearScary in moderation, but at higher contact levels it can get very intense; beginners and teens usually cope. For veterans without 'hard' it’s more suspense and anxious immersion than nonstop jump scares.
Actors' gameThe cast is the main plus: they play believably, keep the pace, and calibrate interaction flexibly. Contact is discussed in-story, they respect preferences, and help if the team gets stuck.
Quality of riddlesNot many puzzles; they’re logical and on-theme, with the occasional non-obvious moment. The focus is on actions, roles, and interaction with characters. Fairness is upheld, but hardcore 'puzzlers' will find it lacking.
PlotYou arrive to 'inspect' the asylum and quickly realize the paperwork is just a facade. The story unfolds with twists and personal encounters with the residents, without extra spoilers.
Difficulty levelIn terms of difficulty it’s a light performance with simple tasks — great for first-timers. Those seeking puzzle challenge may find it lacking, but there’s plenty of emotion and adrenaline.
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