WeaknessesSome find the quest short and with few locations. Few puzzles and they’re easy; sometimes there are more hints than desired. Rare mentions of a somewhat rude administrator and questionable safety moments.
StrengthsAtmosphere to the max: realistic locations, including the bus, sound and lighting, full immersion. Actors are the project’s strong suit: contact, engagement, sense of measure and humor. You can finely tune the intensity to the team.
SecurityBefore the start there’s clear briefing; you can choose a comfortable contact level and use safe words—this works. Reviews mention isolated gripes about darkness and steps and one serious incident—follow the rules and don’t play hero.
Level of fearOn medium it’s scary but bearable; on hard it really shakes you, especially with stun devices. For teens, light/medium fits; the sensitive should avoid heavy contact.
Actors' gamePeople rate the actors “10/10”: they keep the pace, never break character, heed safe words and team wishes. An additional actor makes the run denser and more impactful.
Quality of riddlesPuzzles are simple and fair—more for warm‑up and teamwork than for “brain‑breaking.” Fans of ciphers and complex mechanics may miss depth. The set and actor interaction are the main focus.
PlotYou’re trying to escape a rural hell after a crash, where the hosts aren’t glad to see guests—and are a bit too glad to see your meat. Along the way, characters and moments pop up that add emotion and push the plot forward.
Difficulty levelIn terms of logic the quest is newbie‑friendly: tasks are more about attentiveness. Experienced players should pick hard and an extra actor to get maximum drive.
Reviews