WeaknessesPeriodic delays and “temperamental” mechanisms, weak audibility of the narrator and hints. At times intrusive hints and time pressure due to the volume of tasks. Service is inconsistent: sometimes a warm welcome, sometimes confusion with hints or guest reception.
StrengthsQuality set design and immersion in a London police station. Many different tasks for logic and attention, everything fits into a clear chain. Neat automation and interesting transitions between locations.
SecurityA briefing is held before start, physical load is minimal, movement is safe. Rare remarks — somewhat cramped in places and sometimes stuffy, but no critical safety complaints.
Level of fearNot scary and with no horror effects, suitable for children and mixed teams. Reviews say it’s comfortable for ages 7–10 with adults; teens and adults are interested too.
Actors' gameNo actor accompaniment as such; interaction goes through the administrator and an audio storyline. Reports vary: some thank for delicate hints, others scold “hinting” without request and inattention to the current stage.
Quality of riddlesThere are lots of puzzles, they’re diverse and mostly fair and logical; no special knowledge required. Progression is linear: do one — the next opens, so it’s hard to parallelize tasks. There are electronic elements and a couple of dexterity tasks not everyone likes; sometimes triggers don’t fire right away.
PlotYou are a team that must expose Moriarty and defuse the station. The story is delivered sequentially, without spoilers, helping maintain the pace of the investigation.
Difficulty levelDifficulty leans toward medium: comfortable for beginners with hints, interesting for experienced players thanks to the number of tasks. Optimal team is 2–4 people; with six it can be cramped and less engaging.
Reviews