WeaknessesSometimes mechanisms don’t trigger on the first try, and operator help is needed. Experienced teams may miss the challenge, and the last task raises questions for some.
StrengthsVery atmospheric, vivid rooms, dynamic movement, and musical inserts with Minions. Organization is on point: friendly staff, a convenient tea area for parties.
SecurityClean and safe inside, lots of transitions and climbing, clear briefing. Children are supervised and an escort can be provided; the process is monitored.
Level of fearNot scary at all, suitable for children, including younger ones with adult supervision. No jump scares or gloom.
Actors' gameNo live actors; interaction is mostly with hosts and voice prompts. Staff are attentive and help appropriately; for large kids’ groups, they can accompany.
Quality of riddlesPuzzles are fair and clear, more about logic, observation, and teamwork than searching for tiny bits. Variety is present: mechanics, ciphers, buttons, synchronized actions. Sensor misfires are rare.
PlotYou need to foil the launch of the Bananza rocket and outsmart the hacker Delete, following Gru’s hints. The plot is simple and clear for kids, the pace doesn’t sag.
Difficulty levelDifficulty leans toward easy–medium: comfortable for newcomers and families, experienced players finish quickly. Younger players sometimes need adult help.
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