WeaknessesSome miss fear and variety of scares; the actor sometimes comes out of the same place. Hints are sometimes given unprompted, the finale feels abrupt, there are dim flashlights and occasional delays at the start. The location is small, the quest can feel short.
StrengthsAmbience and sets are top-notch, atmospheric music and interesting mechanisms, the “mirror” section stands out. Actors and administrators are mostly friendly and help on time, with no rough contact. There are nice bonuses at the end.
SecurityThe quest is safe and no-contact, with detailed instructions. A couple of times it was mentioned you can trip in the dark, so better not to run and listen to the briefing.
Level of fearFear is medium: at times very scary for newcomers, for experienced players more tense than terrifying. No-contact format, age 16+; families note there’s no gore.
Actors' gameActing is often praised: they keep up the tension, scare gently and without touching. Complaints include infrequent appearances and predictable exits from the same zone for some teams.
Quality of riddlesPuzzles are mostly logical and sequential, without an excess of code locks, with some nice mechanics. Difficulty is moderate; at times there’s a lack of tasks and an overreliance on searching. Occasionally they note non-automatic triggers and dim flashlights that make it hard to see details.
PlotYou explore the abandoned house of a cruel mistress, trying to uncover her secrets and stop new victims. The story comes through, but the ending is asked to be more impactful.
Difficulty levelDifficulty is closer to medium and friendly to newcomers, hints help. Experienced players may finish quickly and want more tasks.
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