WeaknessesFew rooms, the space is cramped, and at times you can see where the actor will appear from. Stiff locks, finicky mechanisms, and worn props crop up, leading some puzzles to be solved “by force.” Hints are sometimes delivered too on-the-nose, and the “blind but hears” concept isn’t always upheld.
StrengthsThe actor fully commits and knows how to scare, yet still gives time to solve. The set is bleak; sound and lighting deepen immersion. The “don’t make noise—he’ll hear” mechanic adds tension and gameplay drive.
SecurityYou get a briefing beforehand, but radio comms aren’t always stable. Some reviews report stiff locks, sharp corners, and a risk of bruises with rough contact—attention and choosing the right interaction level matter.
Level of fearThis is 18+, and most describe it as very scary—at points to tears and shaking knees. Not for kids; the sensitive should choose the contact level carefully.
Actors' gameThe actor’s performance is the main draw: creepy, convincing, sometimes fairly rough, but he doesn’t appear as often in every session. Contact levels are adjustable, though some teams noted excessive roughness.
Quality of riddlesPuzzles are varied and generally logical, but stress slows thinking. There are tasks with mechanics and physicality, so solutions sometimes depend on dexterity, not just brainpower. Technical glitches and awkward prop moments occur, and occasionally the “chemistry” fails.
PlotThe plot is simple and effective: rescue a friend from the lair and get out alive, all while staying quiet. Occasional team splits add tension.
Difficulty levelAbove-average difficulty: without hints you can stall, especially as a newcomer. Experienced puzzlers will enjoy it, but some veterans gripe about the size of the location and the actor’s predictable entrances.
Reviews