WeaknessesExperienced teams may find the quest too easy and small; sometimes the actor gives too many hints. There were complaints about the no-photo policy, pocket and phone checks, as well as dirt in the guest area and a price mismatch. Occasionally, minor prop hiccups slip through.
StrengthsStrong atmosphere, polished sets, and a very engaged actor. It’s convenient that the scare level is adjustable before and during the run.
SecurityThe quest is non-contact, rules and briefing are clear, and the scare level is adjusted on request. Photos and video are prohibited, they may ask to show your pockets—some don’t like that; you sign a waiver before the game.
Level of fearFear is flexible: from light spooks to fairly intense moments, but with no contact. Suitable for kids 10+, and you can dial it down on request at any time.
Actors' gameThe actor’s performance is consistently praised: he keeps the pace, riffs with jokes, can both scare and hint at the right time. Some experienced players feel the hints can be more than needed.
Quality of riddlesPuzzles are varied and mostly fair, at times very simple; occasionally the logic raises questions. The quest is linear, so the team rarely splits into parallel tasks.
PlotThe 'ghost' story unfolds as you move through the rooms; the actor drives the plot and meters the tension. The delivery is linear but dynamic, with no filler.
Difficulty levelDifficulty leans toward easy–medium, ideal for a first experience and families. Hardcore players and large groups may find it a bit too simple and cramped.
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