WeaknessesSometimes people say there aren’t many puzzles or they’re simple, and the time flies by too fast. There are complaints about infrequent actor appearances or that in some scenes one player is more involved. The contact format isn’t for everyone—better to discuss settings in advance.
StrengthsA mighty atmosphere of darkness and sound, charismatic actors, and well-crafted locations—feels like stepping into a horror film. The staff are friendly, flexibly adjust the fear level, and help with hints.
SecurityThere’s a briefing before the start, staff are on hand and prompt when needed. The level of contact and “intensity” is adjustable, but in pitch darkness it’s best not to run and to listen to the host—it’s safer and keeps the pace.
Level of fearVery scary: many people’s nerves give out in the first rooms. Children and the easily impressionable should choose a simplified mode or play without actors—it’s still creepy, just more comfortable.
Actors' gameActors are praised almost unanimously: believable performances, they sneak up at the right moments, and can both scare and guide. High variability: you can opt out of actors, choose a hard or soft option, though some guests noted infrequent appearances in their session.
Quality of riddlesPuzzles are mostly logical and medium in difficulty, quickly solvable in a calm setting. In fear, many blank out, so hints really help. Some wish for more and tougher puzzles, but for most the balance is just right.
PlotA mystical tale about a cursed house and the girl Annabelle is delivered through sound, darkness, and character encounters, creating the feel of a real horror flick. The story keeps tension to the finale without overloading details.
Difficulty levelPuzzle-wise—comfortable for newcomers and moderate for veterans; difficulty rises due to fear and darkness. Those seeking hardcore puzzle challenge may find it on the easy side, but modes and actors add plenty of challenge.
Reviews