WeaknessesNarrow passages and claustrophobia can unsettle the sensitive. Some find puzzles few or simple, especially experienced players. Occasionally they note the actor’s appearance is predictable.
StrengthsStrong mythic atmosphere, high-level set design, and the feel of a real labyrinth. Great acting and attentive admins. Techy mechanics and a pleasant balance of fear and fun.
SecurityBefore the start, they brief you thoroughly; along the way you get voice hints or from the admin. No contact, adjustable fear level; they warn about narrow passages and you can always ask for help.
Level of fearScary and tense, but you can request a lighter mode or play without the actor altogether. There are adapted versions with a guide for kids—reviews say it works from ages 8–10.
Actors' gameThe actor works no-contact, appears unexpectedly and keeps the pace, yet easily lowers the intensity on request. Many note it’s more interesting with the actor, but you can go without.
Quality of riddlesThe puzzles are thematic, clear, and without ‘key-in-key’ nonsense, mostly medium or below-medium difficulty. Under pressure and in the running they feel tougher than they are. Mechanics are automated; doors and traps trigger cleanly.
PlotThe gist is to escape the mythical labyrinth and survive meeting the Minotaur. The maze ‘lives’, and the story gently leads to the finale without extra spoilers.
Difficulty levelTasks are a comfortable medium; newcomers will get enough hints. The biggest challenges are orientation and team coordination; the real hard lies in navigation.
Reviews