WeaknessesSometimes cramped and you want more rooms. Certain puzzles feel unintuitive or glitch out. Rare complaints about excessive roughness, or some expected a harsher horror.
StrengthsStrong acting and tight contact with participants adds drive. The setting and sound build just enough pressure to keep you tense the whole run. The balance of fear, humor, and tasks lets you both get spooked and enjoy the solving.
SecurityBefore the start, they give a clear briefing; the level of contact and “intensity” is discussed in advance. It’s a contact format: restraints, close interaction, at times a stun device—important to voice your limits; there were rare complaints about roughness, so it’s best to go over the rules before playing.
Level of fearScary, at times very much so, especially on hard mode; if you like, you can pick a lighter option or play without an actor. Fits teens and adults; the impressionable and children should choose a soft level.
Actors' gameThe actors are the engine of the quest: charisma, contact, pace, and fitting dark humor. They manage fear and hints; in tough moments they help without dropping character.
Quality of riddlesTasks are diverse: from search and logic to mechanics and interaction with props, mostly fair and woven into the plot. Medium difficulty, timely hints. Occasionally there are contentious spots or technical hiccups.
PlotYou wake up in a bar-trap and realize you’ve fallen to a butcher. Then comes the escape through traps and clues, where each decision brings you closer to the exit.
Difficulty levelThe difficulty leans toward medium: newcomers get through with hints and have fun, veterans note interesting mechanics. On hard mode and in stress scenes, thinking gets noticeably tougher.
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