WeaknessesThere can be start delays and booking mix-ups; card payment isn’t always accepted. Some zones are dark and dusty, clothes can get dirty; isolated mentions of mechanics glitches. Be attentive on transitions and stairs.
StrengthsStrong acting and live interaction that keeps you on edge. Varied rooms and “tricks” along the way, the plot builds smoothly. Puzzles are clear and to the point, without forced contrivance.
SecurityThis is a contact performance: binding, carrying, and rough moments are possible; reviews mention a stun gun and elements of choking in-role — discuss boundaries and mode in advance. Wear sneakers, bring clothes you don’t mind getting dirty, and be careful on stairs and in the dark.
Level of fearScary, at times very, plus tangible contact — you choose the level from medium to hard. It may be tough for the impressionable and small children; teens and adults feel more comfortable.
Actors' gameActors are noted as flexible and involved: they keep the pace, adapt, can scare and defuse. Contact is agreed and varies; reviews often say it’s careful and within the team’s boundaries.
Quality of riddlesPuzzles of varying difficulty, logically woven into the story and set design. A good balance of tasks, searching, and physical interaction. Technical hiccups are mentioned occasionally, but it’s rare.
PlotA world where any sound attracts creatures unfolds gradually: from a quiet start to a tense finale. The plot stays focused on survival and team coordination without extra spoilers.
Difficulty levelPuzzle-wise — medium level: doable for newcomers, not boring for the experienced. Medium suits most; hard is for those who want dense contact and drive.
Reviews