WeaknessesLocks and mechanisms sometimes fail; there have been glitchy radios and broken keys. Some complain about overactive hinting and requests to leave only a top rating. On hard, contact can be rough, the venue may feel compact to some, and the entrance is tricky to find.
StrengthsStrong acting and improvisation, a real Exclusion Zone vibe. Great jump scares, music, and lighting, with solid immersion from the doorstep. Multiple modes and gentle hint support.
SecurityClear contact levels; you can lower or disable it mid-run. On hard, expect bruises and active physical interactions; best to wear comfy dark clothes without jewelry and be ready to crawl.
Level of fearOn the minimum level, even newcomers and teens can go: scary but tolerable. Hard is genuinely creepy and contact-heavy; the sensitive and children should choose lighter modes.
Actors' gameActors are called the main feature: they carry the atmosphere, joke, scare, and flex to the team. People often note specific performers and that one actor can hold the whole performance without dips.
Quality of riddlesTasks are varied: logic, search, attention, and simple math; under stress they feel harder. Generally fair, but sometimes lacking a nudge or a mechanism misbehaves. Hints are given on request, at times a bit too actively.
PlotStarts as a regular Chernobyl tour that suddenly shifts to survival and lab secrets. No spoilers: the story unfolds through rooms and interactions with a character.
Difficulty levelMedium overall; under fear, tasks feel subjectively tougher. Veterans should pick medium or hard, newcomers will be fine with light plus hints.
Reviews