WeaknessesNot insanely scary for the seasoned. Some wanted more and harder puzzles. Odd character sounds were mentioned — more an amusing touch, but not for everyone.
StrengthsStrong atmosphere and sets, the feel of the game. Actors are experienced and tactful, keep the pace and contact well. Smooth organization, warm welcome, and a pleasant aftertaste.
SecurityRules are explained beforehand, and actors are careful in play. They listen to the team about contact; it feels safe and caring.
Level of fearFear level medium-high: newcomers get a solid scare, experienced players feel comfy. Works for teens 14+, no hardcore stuff, but tension holds.
Actors' gameActors scare gently without overdoing it, actively engaging the team. Contact can be amped up on request — with it, things get punchier.
Quality of riddlesReviews say the focus is more on interaction and observation than on tough puzzles. Everything is fair and logical, no dead ends. There are game mechanics with cameras and timing that add drive.
PlotThe story is about working in a grim “funeral home” and enduring several nights of mounting tension. No spoilers: the finale energizes and neatly wraps the arc.
Difficulty levelModerate difficulty: doable as a pair, but more fun with a group. Comfortable for newbies; horror veterans come more for the atmosphere than the challenge.
Reviews