WeaknessesFew complaints; sometimes there are too many solo passages and it can be too scary for the impressionable. Contact elements on medium/hard may feel harsh to those not ready for them. No significant issues with tech or puzzles are reported.
StrengthsStrong acting and flexible interaction with the team, atmospheric decor and sound. Well-designed tasks without dull searching; the plot leads and doesn't let go. Organization is top-notch: quick entry into the game, tactful hints, attention to players.
SecurityBefore the start there's a clear briefing; fear level and contact are discussed. During the game they monitor your state, lower the intensity or take a player out on request; afterward they check on wellbeing.
Level of fearVery scary, at times to the point of panic, but the fear level can be chosen. Light suits families and newcomers; the impressionable and children should avoid the hard version.
Actors' gameActors are praised almost unanimously: they read the room, improvise, can scare and support while staying respectful. Interaction is personal; contact and team splitting are used in proportion to the chosen level.
Quality of riddlesTasks are varied, tied to the plot, and without excess corner-searching. The difficulty is comfortable, but under stress it can feel higher - the game masters gently guide. There are interesting mechanics and logical chains.
PlotThe story about a mysterious funeral home unfolds gradually through scenes and tasks, keeping tension to the end. The final beats are adapted to the group without spoilers.
Difficulty levelPuzzle difficulty is medium; the main challenge is the emotional pressure and solo episodes. Newcomers will be more comfortable on light; medium and hard will suit experienced players.
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