WeaknessesSometimes the admin is late; there are worn or broken elements and occasional mechanism failures. Some reviews cite plain decor and unconvincing acting on certain shifts. A few tasks lacked intuitiveness.
StrengthsStrong, varied puzzles without the tired code locks, lots of unconventional solutions, and a striking finale. Great atmosphere: sound, light, scents, and a clear story. Admins are often thanked for careful guidance and a warm welcome.
SecurityBriefing before start, stable comms with the host, controlled transitions. No safety complaints; the room is clean.
Level of fearNot scary: light mysticism and dim lighting without horror elements. Suits children and families; the most sensitive may feel mildly anxious in a couple of moments.
Actors' gameMost note friendly admins and careful hints; the actor supports the plot and doesn’t try to scare. Sometimes there are complaints about unclear speech and weak improv over the radio.
Quality of riddlesAbove-average difficulty, yet fair and logical; lots of electronics and unexpected mechanics, without endless code locks. Standout moments like the Sphinx puzzle and a strong finale. Hints are given delicately and to the point.
PlotYou are a mage’s apprentices, seeking the Spear of Balance and foiling Archibald’s plans—the story reads well and reaches a logical point. The lore of ancient gods sits in the background; the focus is on problem-solving and adventure.
Difficulty levelDifficulty is medium and above: notably harder for two; newcomers will appreciate hints. Experienced teams clear it quickly, sometimes in 35–60 minutes.
Reviews