WeaknessesSometimes audibility and volume lag, and the floor can be slippery. Those who did the first part may hit familiar locations, and some people breeze through the quest too fast. Rarely, they note uneven performance quality on "hard" mode and an unfriendly welcome at the entrance.
StrengthsExcellent acting and team interaction, immersion from the first seconds. Atmospheric sets and a horror-movie feel, plus varied events along the way. The high pace holds attention and delivers a strong adrenaline rush.
SecurityBefore the start they give a clear briefing, and the admin helps with orientation. The game is active and contact-heavy; better wear non-slip shoes and stay attentive on the running sections.
Level of fearGenuinely scary: jump scares, contact, dense action. Teens handle it and are thrilled, but it can be heavy for the very sensitive and small children.
Actors' gameThe actors are the main highlight: they flexibly adapt to the team, able to both scare and gently guide. They note vivid performances by the girls and the monster; contact is handled carefully and effectively.
Quality of riddlesThere are tasks, logically clear, without unfair traps. The emphasis is more on performance and coordination than on lengthy codes. Hints are given softly, without breaking the pace.
PlotA continuation of the secret laboratory story with new events and unexpected twists. The beginning rattles the nerves; then the plot shifts on the fly and keeps you tense until the finale.
Difficulty levelPuzzles are medium and fair; difficulty comes from pace and stress. Experienced horror fans will love it, newbies will manage too, and fear modes are selectable.
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