WeaknessesSometimes the start is delayed and restrooms aren’t always clean; people mentioned a cigarette smell. For some there’s too little logic and too much talking; the final chase by the Host didn’t work for everyone. In places expectations didn’t match the scenario description.
StrengthsActors flexibly adapt to the team, lots of direct contact and live scenes. The venue is big and unusual, with a sauna, a pool, secret rooms, and powerful sound. The atmosphere hooks you at the door and holds to the finale.
SecurityLots of movement, tight passages, and water, so it’s better to remove jewelry and listen carefully to the briefing. If you feel discomfort, actors respond and can slow things down.
Level of fearScares briskly, especially at the start, but gets funnier later; there are 18+ and 21+ modes for those who want it spicier. Sensitive folks should pick a gentler setting; it’s unlikely to suit small children.
Actors' gameActors are the main trump card: live interaction, improvisation, personalized work, and friendliness after the show. Most often people thank Greta, Oleg, Vanya, Artyom, Nikita, Sharik, and the security guard or the Host.
Quality of riddlesFew puzzles, they’re fair and more about action than hunting for little keys. More tasks for interaction, coordination, and bravery. Fans of complex riddles may find it easy.
PlotThe story about a boarding house and its inhabitants unfolds through scenes and dialogue, with lots of improvisation along the way. To some players the ending feels chaotic; to others, true to the concept.
Difficulty levelIn mechanics and puzzles the entry barrier is low; newcomers will cope. Emotional intensity is adjustable by modes; hardcore puzzle lovers may find it too simple, but the performance is packed.
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