WeaknessesSome miss puzzles—it can feel like just a “roamer.” Periodic complaints about stuffiness and dust. There have been cases of mix-ups with add-on services and booking the tea party.
StrengthsEngaged hosts and admins who keep the game and mood going. Lots of movement, emotions, and adrenaline; hits with teens and groups of friends. A solid format for celebrations.
SecurityThe game takes place in darkness with running and crawling, so it’s important to listen to the briefing and follow the rules—the hosts monitor this. It can get stuffy; better come in comfy clothes and bring water.
Level of fearThe classic version is comfortable for 12+; the scary one can really jangle nerves and suits those ready for darkness and suddenness. For impressionable kids, choose the non-scary mode.
Actors' gameHosts are often thanked by name and noted for warm communication with kids, attentiveness, and support on site. Animators know how to ramp up emotions and keep the rhythm; admins are friendly.
Quality of riddlesHardly any classic puzzles: the main challenge is orienting in the dark, hiding, and searching. Fair mechanics without trick traps, but riddle fans may find it too simple. In the horror version, tension is created by effects and actor interaction.
PlotThe setting is a city without power and a branching maze with characters you can either avoid or try to befriend. The story serves as a backdrop for switching roles and rounds of hide-and-seek.
Difficulty levelEasy on puzzles, medium on orientation and stamina. Suitable for teens and groups; those expecting complex riddles may find it lacking.
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