WeaknessesSome tasks feel “broken” and too hard without hints; the hint limit is irritating. Sometimes there’s little interaction with actors or the quest feels short. There are service dips and remarks about safety/tone of communication.
StrengthsStrong set design and sound, well-timed transitions between rooms—the tension doesn’t drop. Actors stay in character and know how to scare, especially at higher fear levels. Birthday discounts are available, and teams of different ages can find their format.
SecurityMost go through smoothly, but there are notes about risky moments and excessive contact. Briefing can be rushed—better clarify contact level and rules in advance.
Level of fearThe fear scale ranges widely: from light to screams and panic; level three is for strong nerves. Kids and newcomers should choose the minimum level and no contact, otherwise it can be tough.
Actors' gameMostly praised: they don’t break character and apply pressure to match your chosen level. But some reviews barely saw the actor or found the performance limp; contact mode felt harsh to some.
Quality of riddlesPuzzles are varied and sometimes inventive, but at times with opaque logic. In some rooms one person works while others wait—the engagement balance fluctuates. With hints it moves briskly; experienced teams have more fun.
PlotThe story about escaping a maniac’s lair feels cohesive thanks to the atmosphere and transitions. If you get stuck at the start, it can leave a sense of incompletion.
Difficulty levelDifficulty is above average, with especially stubborn early stages. Newcomers and families should plan on hints and a gentle mode; challenge-seekers will enjoy it harder.
Reviews