WeaknessesOrganization sometimes falters: mechanisms failing, missing markings, and uneven prop work. Venue comfort is debatable — little space, noisy, tight on water and parking. Also noted: simple costumes and not-always-consistent actor shifts.
StrengthsA strong Soviet lab atmosphere and a race against the timer keep you on edge. A charismatic actor and vivid jump-scare moments are often noted. Puzzles are diverse and mostly fair.
SecurityBefore the start, you're asked not to touch the actor; the game features loud sounds and prop gear like a "stun gun" and a chainsaw, with possible light contact. If you don't want rough interaction, better warn the admin in advance; reviews raise concerns about amenities and parking.
Level of fearThe quest is very scary: darkness, sudden entrances, chainsaw sounds, and a contact actor. It can be hard for kids and the sensitive; better to come prepared.
Actors' gameMost guests are thrilled: the actor(s) keep the pace, ratchet up the tension, and play convincingly. Some shifts have minimal interaction or awkward moments, up to a scene breaking after an accidental touch.
Quality of riddlesPuzzles are varied, logical, and feel harder under pressure than they are. The opening tasks can "blow your mind," later the flow evens out. Bugs encountered: a wire coming off and missing labeling.
PlotYou end up in a mothballed Soviet laboratory with a virus and a detonation timer. The task is to find an exit and stop the release within 90 minutes before the mechanism triggers.
Difficulty levelThe level fluctuates: newcomers may get stuck on the first tasks, but overall it’s passable. Experienced players will enjoy the atmosphere, though technical rough spots and uneven difficulty can annoy.
Reviews